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Operational art of war 2 crash
Operational art of war 2 crash







  1. Operational art of war 2 crash manual#
  2. Operational art of war 2 crash Patch#

Increased the scrolling area around the main map to 32 pixels. This should be used with larger or smaller fonts.

operational art of war 2 crash

Values greater than one make things bigger, values less than one make things smaller. Major - Fixed issue with loading/saving non-game object like units.įeature - Added a Graphics entry under the section fo the Opart 4 Fonts.ini file Minor - Fixed issue with zoom in classic view leaving classic view. Minor - Fixed issue with Chinese in diplomacy pouch Minor - Classic view map resizing no longer leaves classic view. Minor - Chinese characters should now show up in the diplomatic pouch. No UI changes, just some cleanup of the existing new levels. Bob had made these a couple of weeks ago but since none of the current scenarios use them I didn't want to put this out as part of the release. Minor - Added in some updates to the expanded time and distance rules. Since it's intermittent, I can't verify 100% that it's fixed, but I believe it is. Minor - Found and fixed the bug that causes the formation lines to show up. I made a change to make the ship AI faster but didn't fully test it. It may have prevented some land units from moving as well.

operational art of war 2 crash

Major - Fixed issue with the AI not moving Ships. I believe this was caused by a land unit being knocked out of ship transport mode while moving as a fleet when it was the last remaining unit. Longer term, I want to be able to change the size of all the graphics.Ĭrash - Fixed crash in Bitter Victory Sicily.

Operational art of war 2 crash Patch#

It would be a nice counterpoint to the "you decide which historically-abstracted units to put in the battle" style of Panzer Corps and OOB.Latest round of updates and fixes being added as i type to the first patch The reason I was interested in TOAW though, is because it seems like that's more on the level of simulating specific battles with historical units. Yeah, I have played those a time or two (I actually got the very first SC to work on my previous computer, and I really dug into that for a while). I recommend checking out the Strategic Command series. Historically accurate, maybe, but not particularly fun to play. One thing I do remember is playing a scenario from WitE which seemed to be going really well for the first few turns (of course, I don't know if there were under-the-hood effects of what I was doing that would've come back to haunt me later), then it snowed, and all the German combat factors were reduced to basically nothing, and there's kinda just nothing you can do. It's been a long time since I tried them, so I'm a little short on specifics. I love doing invasions in war games, so I was kind of excited about WitW, but I just couldn't make sense of it all (and I'm a pretty smart guy maybe my mind just doesn't work on that level).

Operational art of war 2 crash manual#

I tried to read the phone book of an instruction manual for WitW, and I couldn't get through it. When you go over to the West and add in all the stuff for setting up an invasion, moving across the water, etc., it gets even worse. There's just so many different factors to keep track of, like complex supply rules, how close the HQ's are, railroads, stuff like that. What exactly is it that you don't like about War in the East/West and Decisive Campaigns? Inset image from Piercing Fortress Europa by Frank Hunter of Adanac Command Studiesįooter image from Decisive Campaigns: Barbarossa by Victor Reijkersz of VRDesigns Header image from World War II Europe by Ron Dockal of Schwerpunkt Games Related Subreddits: /r/wargames /r/hexandcounter /r/StrategyGames /r/digitaltabletop /r/paradoxplaza /r/totalwar /r/CMANO /r/WarBlog /r/wargame/ /r/MilitaryHistory/ The miniatures are virtual, rulesets/opponents are often handled by the AI! Touching history with digital Hex and chits.

operational art of war 2 crash

A computer based wargaming community for the appreciation of historical wargames.









Operational art of war 2 crash